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My first real attempt at modeling larger-scale forms. (My engineering-minded buddy helped me retain proper scaling as I worked through this. I just make stuff that looks cool and have no idea with scale for huge stuff.) Learned a lot during this process and am applying some of those techniques into my next project (which is almost done). A fun time trying new things. Most everything was straight out of the Cycles renderer including the space backdrop and nebula. Added the frame, text and slight saturation increase, and VERY subtle custom grain texture, within Ps. Hope you enjoy. Thanks for viewing.